Dungeons & Dragons Is Bringing Planescape Back And Not Enough People Are Talking About It

2022-08-28 00:24:59 By : Ms. monitor qifan

A year ago, I would have found it hard to believe that Spelljammer, a beloved, one-hit-wonder science fantasy campaign setting for Dungeons & Dragons, would ever make a serious return to the game. Right now, as I write this, I can head to my friendly local game shop and buy a new three-book Spelljammer set, the first new official content for that setting since 1993.

Spelljammer becomes the latest in a string of revived campaign settings from earlier editions of the game. Several years ago, Wizards of the Coast launched Eberron: Rising from the Last War, a combined campaign setting and adventure module that modernised Keith Baker’s beloved post-apocalyptic fantasy setting. Several years later, WotC would update the horror fantasy setting Ravenloft, under the title Van Richten’s Guide to Ravenloft. In the year ahead, it will launch a new Dragonlance adventure, surely a precursor to an updated campaign guide as well.

All of which begs the question: since WotC appears to have an appetite for bringing back the classics, which retired campaign setting could be next?

The answer came early on Friday morning during the Wizards Presents showcase. Among a raft of new D&D books slated for 2023 was the return of a beloved setting: Planescape.

There are those among you reading this old enough to have played Planescape: Torment. More recently, some of you may have played its spiritual successor Torment: Tides of Numenera. It’s entirely likely that some of you may not have realised that Planescape was a D&D campaign setting at all. Planescape is a setting for adventures that cross through numerous planes of existence. Pulling this particular setting out of the drawer makes sense: the pop culture zeitgeist has currently settled on multiverses as The Next Big Thing. Launching a campaign setting that allows players to cross not just between the planes, but universes, into other campaign settings, feels like a lateral move.

If you’ve never played Planescape: Torment before, and there could well be a lot of you, I’m begging you to play it. Originally released in 1999 by the great Black Isle Studios, the game became a cult hit but ultimately went out of print. Beamdog remastered the game a few years ago and you can now enjoy it on Steam. What you will find, even among the classic D&D CRPG’s of that era, is a unique game. It follows a character called The Nameless One, a man cursed with immortality. He’s been around for thousands of years and, each time he dies, someone, somwhere in the multiverse, dies to pay for his resurrection. Each time he regains consciousness, The Nameless One finds he has little memory of who he is, or was, and frequently revives with an entirely different personality than the one he had before. Awakening in a mortuary at the beginning of the game, The Nameless One sets out to regain his memories once more.

It’s a strange, hyperliterate, and painfully funny journey across the realms of the Great Wheel and I cannot recommend it enough. If you loved Disco Elysium, play Planescape: Torment. In tone and tenor, Disco owes a significant debt to Planescape: Torment.

All of this to say, it’s very exciting that D&D is dipping into these older, weirder campaign settings. Though the expectation is that it will eventually pull a lot of the true, early classics like Greyhawk out of the drawer, I’m still holding out hope for more of the Weird Shit. Bring back Dark Sun, Kalamar and Birthright. Others, like Oriental Adventures and Al-Qadim would need to undergo quite a lot of cultural sensitivity proofing, as they were created in an era happy to throw stereotypes around. I mean, they called their Asian-inspired setting “Oriental Adventures,” for god’s sake. Jesus Christ. Nevertheless, I think, with hearts in the right place, and the right teams at the helm, there’s room for settings like those too.

Anyway, we’ll be waiting until about this time next year for Planescape to arrive. DM’s, start planning the broad strokes of your campaigns now.

You can pick up the three-book Spelljammer set right now from your friendly local game shop.

David Smith is the editor of Kotaku Australia. A games journalist and industry observer for nine years, he has previously written for The AU Review and PC World Australia. He has appeared on ABC Radio, covered live events around the world, and is a regular guest on industry panels and podcasts.

Look, WotC will undoubtedly butcher Planescape. The original had a particular look and feel which was due in a major way from having a single artist for most of it’s lifespan. Tony DiTerlizzi breathed a beautifully strange and alien life into TSR’s Planescape and I can’t see how such a feat can be replicated by the current D&D team. Planescape’s dirty, grey/brown gritty style clashes dramatically to the modern D&D asthetic. If the bosses at the time hadn’t been so focused on Birthright I am not sure Planescape would have been made as it was even back then. Now I truly hope that they can somehow manage to pull something monumental off and make 5E Planescape amazing, but nothing currently suggests to me that this will be the case. The same can also be said for Dark Sun, Brom illustrated the majority of Dark Sun’s books (at least initially) and due to this both settings managed to keep a particular flavour that is very difficult to achieve when you use multiple artists. The worlds are just too far removed from the style that the current D&D has gone. When you smooth all the rough edges off something you end up with a perfect sphere, a perfect characterless sphere.

That said, no matter what they do the old stuff will always be there, and due to the awesome communities surrounding these old settings we already have 5E compatible versions. I suggest that instead of waiting for WotC, you go check those communities and their work out and enjoy the settings as they were meant to be.

Brom might be a little challenging to coax back as he seems to be content mostly being an author these days, but I could see a possibility of DiTerlizzi coming back to put his stamp on Planescape again.

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